I'm Miguel González Duque, a mathematician from the Universidad Nacional de Colombia. I'm mostly interested in the intersection between probabilistic modeling and geometry.
I'm currently a PhD student at the Creative AI Lab at the IT University of Copenhagen, under the supervision of Prof. Sebastian Risi. We are developing systems that create and adapt game content to users. I have also started collaborating with Søren Hauberg's lab at DTU, working on generative modelling and differential geometry. I did a 6-month PhD Sabbatical at the Bosch Center for AI working with Leonel Rozo.
Feel free to contact me at miguelgondu(at)gmail(dot)com.
Noémie Jaquier, Leonel Rozo, Miguel González-Duque, Viacheslav Borovitskiy, Tamim Asfour
We embed humanoid poses in hyperbolic space, and have the latent distances match a robotics taxonomy. Main work done by Noémie Jaquier.
Miguel González-Duque, Rasmus Berg Palm, Sebastian Risi.
We applied a Bayesian Optimization approach to dynamically adjusting difficulty.
Miguel González-Duque, Rasmus Berg Palm, David Ha, Sebastian Risi.
We used Gaussian Processes and Bayesian Optimization to find good levels for one bot using a prior from another bot.
Niels Justesen, Miguel González-Duque, Daniel Cabarcas Jaramillo, Jean-Baptiste Mouret, Sebastian Risi
We conditioned a StarCraft2 bot on strategies and optimized for the best strategy. This image was made by Niels Justesen.
My M.Sc. Thesis (Mathematics at UNAL-Med). During my first stay at ITU, I collaborated with Niels, Sebastian and Daniel Cabarcas on applying dimensionality reduction to strategies, and creating bots for StarCraft 2.