I'm Miguel González Duque, a mathematician from the Universidad Nacional de Colombia. I'm mostly interested in the intersection between probabilistic modeling and geometry.
I'm currently a PhD student at the Creative AI Lab at the IT University of Copenhagen, under the supervision of Prof. Sebastian Risi. We are developing systems that create and adapt game content to users. I have also started collaborating with Søren Hauberg's lab at DTU, working on generative modelling and differential geometry.
Feel free to contact me at miguelgondu(at)gmail(dot)com.
We induced geometries in latent space by pulling back the Fisher-Rao metric.
We applied a Bayesian Optimization approach to dynamically adjusting difficulty.
We used Gaussian Processes and Bayesian Optimization to find good levels for one bot using a prior from another bot.
We conditioned a StarCraft2 bot on strategies and optimized for the best strategy. This image was made by Niels Justesen.
My M.Sc. Thesis (Mathematics at UNAL-Med). During my first stay at ITU, I collaborated with Niels, Sebastian and Daniel Cabarcas on applying dimensionality reduction to strategies, and creating bots for StarCraft 2.